Hello!
I’m working on a parkour game that I made, I need your honest feedback on it. It’s supposed to be difficult, but not too difficult.
Thanks!
Hello!
I’m working on a parkour game that I made, I need your honest feedback on it. It’s supposed to be difficult, but not too difficult.
Thanks!
It’s definitely a very challenging obby, but I love the design. I suggest adding some sort of GUI to it, possibly something that could help out your time. Eg: for 100 R$ or so you could get 10 seconds off your time.
You need to make your timer faster, milliseconds/seconds are WAY faster then that
I’m pretty sure that the timings are correct. The timer can be a bit glitchy sometimes though, but that doesn’t effect the final time.
1 second literally takes 2.5 seconds though
The game seems unfinished at the moment, like maybe 2% done. Keep working at it
I enjoyed playing it, however I could not jump over certain obstacles and had to wraparound to the next object, is this intentional?
it is a possible jump but it is very hard.
The gameplay has a lot of small parts which isn’t good for speedrunning. You have to be really precise to not be slipped off.
Also, the fact that you have to wraparound this part should be more indicated. Just make the block higher so you can’t jump on top of it.
This style of game has been made over and over again, I personally thought this game was going to have a custom movement system, with wall running and a way to increase the player’s momentum, but it turns out the game was not like that at all. This game favors first person players (like my self) a lot more than third person players, because of the many super tiny jumps, and most people are third person players, so the obby is a lot harder to most people. A really useful feature for this game, is making an attachment in the middle of the player’s humanoid root part, that is visible. What this would do, is show the exact position the player has to land in order to actually stay on the plat form. Some extreme first person player (like my self), have memorized the position of that spot. Overall, very cool game, still needs a good amount of work before it’s finished, very cool!
Thanks all for the great feedback.
I’d just wanted to let you know that the obby is supposed to be short and quick, specifically for speedrunning. The game is definitely not finished and I will use all of your great suggestions for sure!