Feedback on my plugin

Hey guys, recently I made this plugin called Easy Pass Creator. The plugin codes gamepasses for your game with just a few clicks. Some examples of gamepasses the plugin can code:

  1. 2x Speed gamepass
  2. 2x coins gamepass
  3. 100 coins dev product
  4. Boombox radio gamepass
  5. Gun gamepass

and many more.

Here is what it looks like:


I recently released it and have tried my best to advertise it as much as possible however I am getting 0 sales.

Why can’t I get a single sale? what am I doing wrong?

Its really demotivating to not even get a single sale. I don’t even feel like using roblox studio anymore. Why cant I break past even a single sale? is it too expensive or something? Its 100 robux.

Heres the link to the plugin

How does it work? How do you use it?

From this post, I don’t really understand what it does.

Does it send an API request to actually create a gamepass item?

Okay so what you do is

  1. give it a gamepass assetId

  2. Select the “type”

Then you follow the remaining steps (different types have different steps.)

For example if I wanted to make a tool gamepass I would select tool or if I wanted to make a gamepass that boosts the currecny by 2x it multiplies the coins by 2x.

For currency it parses through scripts to find currencies defined. It currently supports int values and attributes.

For example if you had a seperate script that said

local coins = Instance.new("IntValue")
coins.Parent = plr
coins.Value = 100
coins.Name = "coinItem"

it would detect the

coin.Name

section and let you select “coinItem” from the list of currencies to chose from.

This is an interesting plugin but it’s very specific so if a game doesn’t have those scripts, this plugin won’t work. The UI also needs a lot of work.

It’s a good idea but I personally don’t think many people will use this.

On another note, the “IYDK how” is really unprofessional. For your plugin UI, consider looking into widget UI instead of using StarterGUI.

i feel like a lot of it has to do with what it is in general and how you’re going about not getting immediate results. I get that not getting robux right away is demotivating, but complaining about not getting sales on your plugin isn’t going to make dev’s want to buy your product. If anything it’s going to steer people away from buying it

The plugin is something that just doesn’t serve too much purpose, theres many tutorials and sources on how to get a gamepass to work without someone needing to spend a dime

The game doesnt need any kind of scripts. Its made to be compatible with any game. It loads all the content when the game is run via a module script so it doesnt clutter the studio.

For games that already have their own money system, for example, the scripts your plugin insert might not work properly with those.

I think developers would rather just script these things into their games themselves.

You could say this about pretty much any plugin

the game scans the game for existing currencies and then lets them chose from those existing currencies. It reads the scripts to check if any currencies exist.

For example if they had this script in a seperate script:

local coins = Instance.new("IntValue")
coins.Value = 100
coins.Name = "coin"
coins.Parent = Workspace

it will pick up the name “coin” not “coins” since the coins.name was defined as coin.

mmm but what if my currency was Dabloons? or diamonds? Or what if I had 5 different currencies for the 5 different regions of my game? Diamonds, Shillings, bottlecaps, acorns, gems, jewels, shinies, Primogems???. What if I had Items that function like currencies? like Leveling up materials? (used to “buy” exp) What if the leveling up materials also function as cooking ingredients? Would it register them as a currency? What if I have a bartering system? Would every tradeable item be considered a currency? What if you had a currency that could ONLY be purchased with Robux? How would it find that, if it only exists as a UI element?

What if I wanted a Game Pass? Or I wanted to make it so that you could only purchase the game pass after purchasing the last 5.
What if I wanted to sell an avatar item… would that be considered a game pass?

Also seeing as it doesn’t actually make a gamepass (you have to make it and import the id right?) It just adds in some gamepass UI. Which is cool, However it wouldn’t fit an Enchanted Realms or a Space Explorer theme. It would work in a bank I guess… But the lack of true customizability for the one thing it offers is kinda stale.

Also… Don’t quit Roblox just because your product didn’t sell. You won’t get anywhere with that attitude. It also makes you look like a child Winners don’t quit and Quitters don’t win!