Feedback on my PoolRooms Build

I am currently creating a Poolrooms level for my backrooms game. It will be rather large and have areas with contrasting light levels

in this screenshot is a large room for players to discover within the map.

However, I am a bit iffy on the lighting, and I am not sure whether or not to have it be a slight yellow or monotone white. The oval-shaped neon parts are supposed to act as skylights and windows (the real game has a dark black skybox, so windows would. not work) and the outside light is supposed to be the sun.

I kind of like how the
Here are two screenshots showcasing the lighting:

Slight yellow:


Monotone White:

I like the vibrance and mood of the yellow lighting, but I also like the contrast between dark and light areas that is present with the white lighting.

What do you like more?

  • Slightly Yellow Light
  • Monotone White light

0 voters

Also any feedback on the build itself would also be appreciated.

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I think the yellow light could win if you reduced the bloom intensity/brightness of yellow a little bit

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I think the yellow is a little too intense. If you dumbed it down so it was more off an off-white than a pure yellow, it might look more eerie. I agree with the other poster though that the bloom on the ceiling lights needs to be taken down quite a bit.

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got it. I lowered the bloom quite a bit, and I think I like this a lot more!

New slight-yellow:


Old Slight-yellow:

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This looks great! The white light is much better in my opinion.

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It looks good, but I actually prefer the white light Because it fits more for the poolrooms

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