I am currently creating a Poolrooms level for my backrooms game. It will be rather large and have areas with contrasting light levels
in this screenshot is a large room for players to discover within the map.
However, I am a bit iffy on the lighting, and I am not sure whether or not to have it be a slight yellow or monotone white. The oval-shaped neon parts are supposed to act as skylights and windows (the real game has a dark black skybox, so windows would. not work) and the outside light is supposed to be the sun.
I kind of like how the
Here are two screenshots showcasing the lighting:
Slight yellow:
Monotone White:
I like the vibrance and mood of the yellow lighting, but I also like the contrast between dark and light areas that is present with the white lighting.
What do you like more?
- Slightly Yellow Light
- Monotone White light
0 voters
Also any feedback on the build itself would also be appreciated.