Feedback on my project/game

I’ve been working on a short project to improve my scripting skills. You collect grocery items to gain powers from the shop owner. Is this small project worth making bigger? What needs improvement?

Merchants & War

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I’ve got a few suggestions.

  1. I shouldn’t be able to grab this item that far away.
    image
  2. Place a barrier here.
    image It could be an invisible wall, or it can be a heavy steel door.
  3. Maybe expand the store. It’s too small. It makes the boosting herb pointless (which could be for the fighting in the game). Instead of having a 1x2, you could have a 3x3, or even a 8x8. Making it more spacious. You can also use this opportunity to fix the interaction distance. Making it so that the player has to get close.
  4. Objects spawn in each other. I don’t know how you scripted this, but you can make a system that limits how many objects are spawning in that area, which makes the chance of an object spawning into an another object smaller. Or you could re-write the script so that it spawns more items 2-3 seconds after an item was interacted with. What i recommend is a spawner box. Its basically a box that waits a random time, then spawns only 1 item, and will randomly select between 1-4 items in the game. And if it gets interacted with, it will run the wait script again, and choose from 1-4 items again, and repeats over and over and over again.
    image
    Hopefully these help!
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If you are publishing this, (please) add a thumbnail and game icon, default one looks too unattractive (to everyone I guess). This is because if when someone sees the game the only thing visible there is the icon and game name, and then the thumbnail.

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Made a thumbnail and icon! I might add more thumbnails later though because it’s a bit plain.

I made sure objects wouldn’t spawn to each other, I expanded the store, I made a max distance for the clickdetectors, and instead of placing a barrier I added a kick script so that you couldn’t trespass

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