I’ve been working on a short project to improve my scripting skills. You collect grocery items to gain powers from the shop owner. Is this small project worth making bigger? What needs improvement?
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I’ve got a few suggestions.
- I shouldn’t be able to grab this item that far away.
- Place a barrier here.
It could be an invisible wall, or it can be a heavy steel door.
- Maybe expand the store. It’s too small. It makes the boosting herb pointless (which could be for the fighting in the game). Instead of having a 1x2, you could have a 3x3, or even a 8x8. Making it more spacious. You can also use this opportunity to fix the interaction distance. Making it so that the player has to get close.
- Objects spawn in each other. I don’t know how you scripted this, but you can make a system that limits how many objects are spawning in that area, which makes the chance of an object spawning into an another object smaller. Or you could re-write the script so that it spawns more items 2-3 seconds after an item was interacted with. What i recommend is a spawner box. Its basically a box that waits a random time, then spawns only 1 item, and will randomly select between 1-4 items in the game. And if it gets interacted with, it will run the wait script again, and choose from 1-4 items again, and repeats over and over and over again.
Hopefully these help!
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If you are publishing this, (please) add a thumbnail and game icon, default one looks too unattractive (to everyone I guess). This is because if when someone sees the game the only thing visible there is the icon and game name, and then the thumbnail.
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Made a thumbnail and icon! I might add more thumbnails later though because it’s a bit plain.
I made sure objects wouldn’t spawn to each other, I expanded the store, I made a max distance for the clickdetectors, and instead of placing a barrier I added a kick script so that you couldn’t trespass
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