That’s one of the few last things on my mind. At the moment I have been trying to figure out how to sort the triangles from furthest to closest (so I don’t have polygons drawing in the incorrect order).
After that’s done, I would like to figure how to implement CFrame to do camera rotation to rotate all vertices of every mesh around the camera.
Also clipping is one thing that I am really struggling to try and do, but it would be a great thing to have in the engine.
I could tell you how to do all of those, and I’d love to if we could ever get in a voice call but I’ve decided to make my repo public. I think it’s for the greater good that we all contribute to figuring out how to make Roblox in Roblox.
Oh wow this is amazing! This just blows my mind. I am very impressed on the quality and how well this runs. I am mostly impressed by the texture mapping though. Great stuff as always my man!
Really wish I could see this run, but when I attempt to run the place opened from the build.rbxlx that your repo provided I get this odd error filling my output:
I think the biggest thing would be switching it to something like rojo, ive never used it but I want it to be like how hawdevelopment has it so you can see the roblox scripts
that was pretty straightforward
Hey all, I never ended up posting any updates on this engine or even showing off the new version, but here you guys go, I have updated and improved my 3D .OBJ rendering engine with much more capabilities!
Now make it so you can place stuff inside it, like logic gates then you could make a calculator in Roblox while simultaneously being rendered inside Roblox. Roblox-ception.