I usually do scripting, but I tried to branch out and make a build this time. I know a bit about lighting, but I was wondering what I could do to improve it. Here are some pictures:
Oh my god. This is so good! 10/10
This looks great; however, the terrain looks a bit… off.
The elevated areas of the terrain are a bit bumpy, it’s almost like a miniature hill.
The edge of the pond looks a bit off. Also minor nitpick, WHY ALL THE LIGHT MY EYES A?
8/10 pretty good.
Yep I think you’re right about the lighting, it needs to be toned down a little
Wow I am baffled. Its top notch. if it were possible it would be a 1,000,000/10 lol.
I love this, but one thing I did notice is the logs are quite pixilated? Or I’m not just sure if that’s my browser compressing the quality, if it’s not try using a more HQ texture. You could also add more significant hills around the water too which would look good than the small bumps.
Wow! That is sooo amazing! (It is like you put greenscreen in wild and took photo and put your character in there.
Do you have some more HQ textures you can give me? I would love them, and yeah I noticed the logs are not very clear
Yeah, Textures - Poliigon is a really good website for high quality textures and there are quite a few for free as well.
Nice you should an bench and more rivers and expand the map itself plus it’s too bright for me honestly
It’s really missing the tiny details, If you want it to feel a LOT more realistic, I would recommend adding more trees, smaller rocks, more rocks and probably some terrain on the edges so its not an endless void!
How many Tris/parts/meshes/unions did you use?
It looks really cool I love the lighting