So I built a realistic build, and I would like some feedback on it.
This is my First Attempt:
And this is my Second Attempt:
So I built a realistic build, and I would like some feedback on it.
This is my First Attempt:
And this is my Second Attempt:
The water and the waterfall are not connected at the top and there should be smooth rocks behind the waterfall due instead of the grass texture to make it look like the waterfall is eroding the back. Also you could make the water 0.75 transpareny.
It’s not realistic.
First off, waterfalls usually occur when 2 types of rock (one more soluble in water than the other) occur in the same area under a river. The more soluble (easy to dissolve) one is under the less soluble one and dissolves, creating a steep drop once the rock collapses. Just search “how are waterfalls formed”.
Second, that’s a lot of green material. If it represents grass, then I think it’s obvious why it shouldn’t be on a cliffside. If it’s moss, then there’s wayyyy too much. Also, the greens are a bit too neon.
Third, why the indent on the cliff in the left side of the image? Seems like it was just stuck there randomly.
Thanks for the feedback, @SamsAltAcc0unt and @ShotWasValid I have updated the build and it now looks like this:
Yo that’s pretty cool. Did you use the waterfall generator plugin?
the waterfalls should have more variety if you get me, and the splash should be more foamy
also, the tree branches look awful lol
Yes, I actually did.
30
Wow! This looks pretty cool
The graphics on the pictures makes it stand out more