Hello felas, in the past 3 days i have made a random RNG game but with bricks-. Yes., you roll some lucky bricks, i mean auras and interesting colors, well why not? Flex your brick aura and blast loud music if you have a really good one… Not good idea anyways.
I was just wondering if any of you guys can leave me a feedback for the gameplay, yes its still in progress i am up to adding wayyy more.
Feels free to comment what you think…
If you are willing to spend the next 3 hours i there trying to get below 0.001 good luck. I might help who knows…
Here’s my takes:
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Rolling is not fun, it just kinda picks a brick and that’s what you get. In other games, the sound effects from rolling are louder and the tweens more pronounced.
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The chances are hard to understand, to me atleast. If something has a chance of 1, how am I getting anything else? I got a “Extreme Brick”, with a chance of 0.02 but that doesn’t mean anything to me when something like 1 in 250 (or whatever the real chance is) would make a lot more sense.
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It took me a little bit to understand where my bricks that I rolled where going, eventually I found them in the inventory stand but I didn’t know you had to equip them lol.
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The lighting and map could do with a lot of work.
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There is no way to know how many times you’ve rolled (It’s things like this that keep my playing, similar to a lot of other people I like seeing numbers go up)
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The “Auto Roll” and “Quick Roll” Buttons don’t do anything yet, but you probably plan to do something with them soon.
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The cutscene with the star when you roll something rare is boring.
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The chances do not match when I’m holding the brick and when I rolled the brick.
See screenshots below:
Hope I could go into enough depth for you to improve your game a little bit, it’s a nice idea and it could go well if you polish it a ton. Sorry if I was at all a bit too harsh, but to get my point across I had to use the correct words.
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