Feedback on my Saitama Battlegrounds game

Currently the game is still in testing which means there could be some bugs and there is just a small amount of content. I hope you still enjoy and can give me some feedback!

4 Likes

This is cool and that there is no problems with this!.

1 Like

Thanks for the feedback I hope you had fun!

1 Like

It looks cool so far. I’ve seen that rock trail effect system for moves in a lot of games, is it open source? I’d like to use it if so but I can’t find it anywhere.

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I made it myself but I can give you the code for it when I am home if you would like.

3 Likes

WOAH I REALLY like the animations. They’re smooth and just… WOW :star_struck:

Quick little feedback, maybe make a game icon and thumbnail. It really helps turn user impressions to user visits.

3 Likes

You’d do that? That would be awesome and would save me a ton of time. :grin:

This is my way of doing it.

local RocksWrap1 = coroutine.wrap(function()
		local cf = char.HumanoidRootPart.CFrame
		for i = 1, 10 do
			local rock = Instance.new("Part")
			rock.Size = Vector3.new(1 + (i * 0.3),1 + (i * 0.3) ,1 + (i * 0.3) )
			rock.CFrame = cf * CFrame.new(3 + (i * 0.5),0,-3.5 + (i * -2.6))
			rock.CanCollide = false
			rock.Anchored = true
			rock.Name = char.Name.."RockLineParticle"
			local results = workspace:Raycast(rock.Position, Vector3.new(0,-4,0))
			if results then
				rock.Position = results.Position
				rock.Material = results.Material
				rock.Color = results.Instance.Color
				rock.Rotation = Vector3.new(math.random(0,180),math.random(0,180),math.random(0,180))
				rock.Parent = game.Workspace.FX
				game.Debris:AddItem(rock, 5)
			end

			local rock = Instance.new("Part")
			rock.Size = Vector3.new(1 + (i * 0.3),1 + (i * 0.3) ,1 + (i * 0.3) )
			rock.CFrame = cf * CFrame.new(-3 + (i * -0.5) ,0,-3.5 + (i * -2.6))
			rock.CanCollide = false
			rock.Anchored = true
			rock.Name = char.Name.."RockLineParticle"
			local results = workspace:Raycast(rock.Position, Vector3.new(0,-4,0))
			if results then
				rock.Position = results.Position
				rock.Material = results.Material
				rock.Color = results.Instance.Color
				rock.Rotation = Vector3.new(math.random(0,180),math.random(0,180),math.random(0,180))
				rock.Parent = game.Workspace.FX
				game.Debris:AddItem(rock, 5)
			end

			if i % 4  == 0 then
				task.wait()
			end																						

			task.wait(0.03)
		end
	end)

	RocksWrap1()
1 Like

made an icon for the game

1 Like

New simple mobile system and performance updates

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I need help, I am thinking about giving the ownership of the game in his current state to someone else but I don’t know how much I should do it for. (I don’t even know if this is against Roblox TOS but maybe someone could help me)

Bit of a bump, but giving someone ownership to a game from what I know is allowed?
If you think about a group owner leaving their group, anyone can claim it which is essentially the same thing so it’s most likely allowed. Atleast in the old days you needed Builder’s Club to claim a group.
Not sure how it’s set up now.

What do you need help with by the way?

Oh hey all of this is already scrapped, I just kept continuing working on the game myself ^^

Oh, what do you mean by that exactly like the whole game was scrapped?

No, I continued working on it myself