I’ve spent the last 7 months working on Raid at the Campsite. It’s currently just a prototype, so theres no shop, art, badges, etc. There’s a bit of music because I enjoy composing music. Most of the Camp aligned (green) icons in the thumbnails were made by my friend.
The game has been rather thouroughly playtested on local servers, but these were only 3-player tests that made it no further than day 1.
Known issues:
Rather complicated [near impossible to fix]
Requires 3+ players [near impossible to fix]
Takes ~2-3 minutes to enter one round [best case scenario]
I need feedback on mostly the balance and feel. If a role feels underpowered, or if a role is unbalanced, then it needs tweaking. If the Camp almost always defeats the Raid, that’s a problem.
(I am new to the developer forum by the way, I’ve compared my game against the feedback on other people’s games)
Ah. The negative number occurs when you play solo or in a party of 2; no raid members exist so the game glitches out trying to assign the rifle to one of them. (I forgot to reset the queue to require 3 players)
The bug with leaving is news to me, but I’ll do my best to tackle it. By the way, you should be able to just choose a new mode and hit “Join Queue” there to switch queues
Edit: turns out switching queues was also broken, but both issues should be fixed now.