Feedback on my social deduction game, please

I’ve spent the last 7 months working on Raid at the Campsite. It’s currently just a prototype, so theres no shop, art, badges, etc. There’s a bit of music because I enjoy composing music. Most of the Camp aligned (green) icons in the thumbnails were made by my friend.

Play here, if you can gather a party of 3+.

The game has been rather thouroughly playtested on local servers, but these were only 3-player tests that made it no further than day 1.

Known issues:
Rather complicated [near impossible to fix]
Requires 3+ players [near impossible to fix]
Takes ~2-3 minutes to enter one round [best case scenario]

I need feedback on mostly the balance and feel. If a role feels underpowered, or if a role is unbalanced, then it needs tweaking. If the Camp almost always defeats the Raid, that’s a problem.

(I am new to the developer forum by the way, I’ve compared my game against the feedback on other people’s games)

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I found a bug:


I just press back then press play again and the whole thing overlay each others.

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Thanks, I’ll get to fixing that as soon as possible!

Edit: it’s fixed

I spam “leave queue” and the players count goes negative:


Can’t even leave and join the other regional scouts mode.

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Is this supposed to happen? I got this screen two times in a role:

When I play the game, the first night counter just shift into the negative with the words shifting to the left until disappears.


Also in the main menu, I can just go off the map.

Ah. The negative number occurs when you play solo or in a party of 2; no raid members exist so the game glitches out trying to assign the rifle to one of them. (I forgot to reset the queue to require 3 players)

The bug with leaving is news to me, but I’ll do my best to tackle it. By the way, you should be able to just choose a new mode and hit “Join Queue” there to switch queues

Edit: turns out switching queues was also broken, but both issues should be fixed now.

I can spam the Regional scouts button and the gui will overlay each other.