I currently made a raycast car and started developing a small map for it.
The project is called : Racing Dream
This is a solo project I am making and I need feedback about it. I have only spent a week making this game. I would say, it’s going really well so far.
The raycast car was pretty easy to do. I will post a devlog about it in the future.
If you made this in a week (24 * 7 hours), I admire your efforts.
If you made this in a week (working X hours a day), I find it hard to believe, and am afraid of what the code looks like.
You have great skills, but it seems like your organization is pretty crappy. Try to do a bit more “safe-netting”, and keep server security in mind. It will bite you in the butt if you don’t clean up your formatting and logic right now.
The handling of the car would fit in better with a cartoony, physics playground style game IMO, it’s jarring to see a realistic car handling like that. If it’s not too late to change visual direction, fleshing this out with original models and a less serious tone would add a much-needed uniqueness in a congested market of games that all use the same copyrighted car meshes
Dw, when the game gets released, the cars can function buy themselves with local scripts. I’m just using an additional script, so when the player is not riding the car it can function by itself.
The environment looks really cool but I hate to see the car handling like that, it’s really cartoony, like @MP3Face said before. They turn way too fast and way too hard at high speeds. You should work on the camera a little too because you can hardly see anything in front of you. The camera and handling reminds me a lot of Vehicle Simulator (Which is a bad thing, because the handling in that game isn’t good)
I use Ackermann’s steering so it would be more realistic to IRL. I would not change that for any means as I want this to be the most realistic vehicle game. And I will change the suspension as it was too bouncy. Other than that, thanks for the feedback.