My survival game is a roguelite. Players go through survival rounds to earn skill points, which they later spend on a skill tree.
Like Mount of the Gods, a god judges the players based on their actions. In this case, the god is Deepseek, which can generate structures.
I am looking for feedback and possibly suggestions to improve user retention.
trusting AI with so much generation capability is definitely… a creative choice
(i assume it placed giant white house over my tiny settlement then sent like 30 enemies afterwards)