My survival game is a roguelite. Players go through survival rounds to earn skill points, which they later spend on a skill tree.
Like Mount of the Gods, a god judges the players based on their actions. In this case, the god is Deepseek, which can generate structures.
I am looking for feedback and possibly suggestions to improve user retention.
trusting AI with so much generation capability is definitely… a creative choice
(i assume it placed giant white house over my tiny settlement then sent like 30 enemies afterwards)
I like the game, and it’s an interesting idea, but it could use some more in-depth progression. Also, the central feature being the AI, it feels like it just doesn’t generate anything half the time. A message will come up giving a task or warning of something and then absolutely nothing happens. I’m assuming it’s spawning way outside of the accessible zone. If the generation were to become more reliable, I’d enjoy it a lot. Other than that, there are a lot of ideas that could be implemented, but it’s probably a better idea to hammer down the core gameplay mechanics first.
AI is surprisingly stupid, so it usually generates code with errors that halt execution entirely, so we can’t see what it even tried to do. I think it would be better with an AI trained entirely on Luau, just like Roblox’s AI assistant, but I don’t know any free services where you can train an AI.