Feedback on my Sword Fighting AI

Feedback on my Sword Fighting AI

Hi, it’s me, Flumzee. I’m looking for feedback on my advanced sword ai. This has been a project put down for a while, but I’ve been working to bring it back up. I’ve made sure to add strafing, missing hits (only for bots that are under the hard rank), jump syncing, hit delay to be realistic, and player-like spacing. A lot of this came with problems, but these problems actually make it more player-like! For rating, just rate it on a scale from 1 to 10 and say why. I appreciate all feedback. Make sure to be as brutal as you can because I’m really wanting to see what you all think of it.

Master AI:
This is the AI that started it all, and I’ve been downgrading to hard, to average, and so on.

Me as a bot:


The reason both texts pop up is because I made myself a bot, too. It shouldn’t be happening anytime soon, though!

Me playing myself:

For the bots lower level than the master bot, they are pretty much the same except they have a miss rate, lower click speeds, smaller strafe times, and no strafing (only for easy, and medium i think)

Bot level / What I think about it
  • I think it is top tier!
  • Very good, though, missing some features
  • Good
  • I could make that
  • This needs a lot of features added
  • I don’t believe in this, and it will fail

0 voters

5 Likes

Some dude already beat you to it
(this game i linked is uncopylocked btw)

2 Likes

I’ve played this. Though their’s has no strafing, no movement like mine. Just spacing and stuff like that. But, thanks for rating!

1 Like

The goal was not to make it unbeatable, but as player like as possible.

1 Like

AI like this has potential, but if it’s possible to train it with a sword is it also possible to train it with a different type of weapon?