Feedback on my terrain skull

Hello fellow developers! I am quite new to the forum, and I don’t know if I’m writing this in the right category. If I am in the wrong category, tell me! Anyway, to the point:

I’ve been working on this terrain skull for a world I am creating, and I would like some honest feedback on it!

The skull from three angles:



The reference image:

72807856b42966fabbfbbd8f5d888dbccdaa6d44_hq

If you have any feedback or criticism, I will be happy to hear it :slight_smile:

Bye for now!

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It looks alright considering the reference image. If you want to change the color, go to workspace.Terrain.MaterialColors, then look for the material you used and adjust the value.

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Thank you for your feedback, really appreciate it :slight_smile:

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It looks great, cute as well might I add :smiley: . They remind me of the Breath of the Wild skulls haha.

If you want the skull to look more similar to that of the reference material, play around with depth. Try making the areas around the eyes and mouth protrude a bit.

I added this as it looks alot like your original reference, and since it’s not a 2D illustration, I think it would serve as a better reference.
skull

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Thank you for the feedback, as well as the reference image :grin:

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Like @Ultimate_Miner64 said, you need to change the color, also, the nose is very hard to see, might want to erode that some more.

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Thank you! I thought the nose was too small, but wasn`t sure.

Neat, looks preety good so far!

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I think that it looks very great if compared to the reference image, but if you are trying to make it like a more realistic skull I would suggest finding a different reference.

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