Soo i started working on a terrarium system, and it’s kindof devlog for me and maybe you to see progress, my overall plan is to create Ecosystem that can thrive and react to weather conditions, let’s get started
Day 1 - Math & Rocks
For the first day i decided to make game plan, and at the end i know what i had to make, i had to make Voxel Map or simply 3D grid, the problem was that Z coordinate was tricky to achieve via math in custom sized grid, but at the end i managed to achieve result
Changelog:
- Added Voxel Map generation
- Added materials
Day 2 - Sorting stuff
For the second day, i decided to scrap half of my code and rewrite it in a OOP module to create map, this way i can manage game easier without having main script perform calculations
Changelog:
- Sorted code
- Voxels are now stored inside map
- Tested procedural generation of terrain