Hello devs! I need feedback on the UI in my game.
Feedback that I’d like to see :
- Critiques and how I can improve my UI.
- What you dislike or what you like.
Game link so you can see the UI for yourself: [UPDATE] Tower of Challenge - Roblox
Hello devs! I need feedback on the UI in my game.
Feedback that I’d like to see :
alright here i put it in a pros and cons list to make it neat
alright so first of all i like how simplistic it looks, you did a good job on that. i also like the fact that you used icons because it seems like you are a beginner in UI design.
you also didn’t just put 1 - 2 buttons for you to actually use, i like how you took the time to think of buttons to make your game more interactive and not just a copy of every other tower obby type game.
you also made the buttons not in the way of the movement stick, which makes it easier for players to move, especially on mobile.
you didn’t just guess the color of the buttons and actually stuck to one hex, which doesn’t seem like a lot, but you’ll be surprised with how many games actually do that, mainly because it’s a small detail.
the layout is very spread out, which looks unethical. try using top bar plus, it gives a more professional look to the player and doesn’t get in the way, like the shop. if you’re worried about not having enough color in your UI, you can actually use color. the color itself is really flat and doesn’t have anything special about it (e. g; gradients, tweening, etc) and just makes it look more rushed and not pleasant to the user
speaking of there being nothing special about this, wheres the variety? there’s no way to distinguish this UI from any other game so it looks like you followed a tutorial.
yeah, I’m a beginner when it comes to UI design. Thank you for your feedback, I’ll be reviewing the cons and try to implement some changes!
maybe try to make the buttons the same size? I cant really stand having these buttons like the spectate button so small and the update log too, meanwhile the codes button is massive… Although the shop buttons are neatly placed. Its not the most convinient because you could accidentally tap it while moving, move it somewhere else maybe?
Thank you for your feedback. I’ll take these changes into consideration!
The UI is alright. It’s way too small and far apart from each other though, you should make each button way bigger and closer together.
Thx for the feedback!
Limit
While a player is moving on mobile the shop button isn’t a problem because I have UI hover on all of my UI, so it’ll just hover on the UI
I think you should use padding, as well as add a bit more colour (unless you want to keep it simple)
For the Hide players button:
And maybe adding a tinge of red/green for the toggle (to indicate), and also removing the “/” (slash) character as it doesnt look right
(english isnt my first language, mb)
i meant to type Hide Players oops, thx for pointing that out
I quite like the simplicity of it, though the way it’s spread out and the different sized buttons, combined with uneven font sizes and a bit of weird color choice, i wouldn’t say i like it very much (though with my skill i would make it way worse )
Overall, i’d give it a 4/10
Tip: when it comes to this type of UI, i always noticed that shadows tend to look good.