I’ve never really wanted to use Fusion or Roact because setting it up is kind of annoying. Plus, I don’t even know what it’s gonna look like because I have to keep play testing, and my computer is super slow.
I might add a feature where you can preview Roact UI though.
By setting up I mean structuring the UI. Inserting is super easy of course, but structuring is so time consuming and takes away the fun from designing.
Yes, why not? It’s a bit inefficient, but you could just have all your UI elements in a folder, and then just use Fusian to spawn instances of them
local function Element(props)
return game.ReplicatedStorage.Element:Clone()
end
local function Element2(props)
return game.ReplicatedStorage.Element2:Clone()
end
New "ScreenGui" {
[Children] = {
Element(),
Element2(),
}
}
You could also use Codify. It can turn your UI into Fusion, Roact or just Instance.new() components. Btw the UI looks really good (not sure if I like the font but that might just be me).