Feedback on my VFX

hello, I have recently gotten into visual effect and I would like feedback
https://gyazo.com/aa043911fe80b67925205a6b024dbb22

This is the best one I made so far
I am currently learning how to use beams and meshes so any feedback on how to do that would be helpful(mostly with meshes)

something else that i made
https://gyazo.com/44f4b22a4dacbde3decc1658287372a3

made a laser
https://gyazo.com/24de7f3cbd1d3af9299a78c89fd7d796
https://gyazo.com/7136d8cb3f7ad54cfb6cf9e713057672

having some fun with the lasers
https://gyazo.com/e1dc32652b69bac1c2696bd5f06b4fe8

also added recoil shortly after
https://gyazo.com/7add5b6ea1bd595f7eaf12e10462732b

then made a fiery slash
https://gyazo.com/dcab2b78ef5487949e98265b3e71c5a3

my first good mesh :face_with_diagonal_mouth:
https://gyazo.com/94b1294d2e43b998b9ac8445c5ddb738

made this cool saw/slash effect
https://gyazo.com/367096b7bfe88c01bd896420d76a40ac

animated one of my vfx(sorry for the low quality)
https://gyazo.com/34b25b7f696ed720d1d3c6cc865de149

made a water ball in fireball
https://gyazo.com/8c0a39a42cc2dc5f638821aa5e60f9f0

7 Likes

It looks great! I do have a suggestion regarding this first gif you posted though. The way you sequence everything in the VFX is basically all at once, but the player doesn’t instantly travel to the end destination. I would recommend either delaying certain parts of the VFX sequence to match the player’s movement or simply make the player move much quicker/teleport to the end destination.

Also just to add as well, the laser gifs you posted are very well done, I never thought to handle them in a way like that.

thank you for the feedback
I will be sure to time to emitters better in the future