Feedback on newest GFX

Hey there, names Seeker

My first ever Sith GFX, I don’t have much experience with blender but with a few YouTube tutorial’s I managed to construct these gfx, feedback thoughts?

(If anyone can explain to me why point light doesn’t shine, is it because I’m using eve lighting?)


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The text in the first image isn’t clear, and the background isn’t that good. The lighting and posing also don’t look right to me. Make the lights less saturated.

And as for the point light not shining, you have to change the power under object data properties:

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Thank you so much for the feedback on the lighting, I’m planning on creating more better and interesting backgrounds instead of using no texture Roblox rocks. Once again thanks.

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Must increase brightness little.

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Good now it is more clear. Looks like a star wars game.But what is written below the logo with.

You think increasing the transparency of the text would help, or maybe bolding the text?

Written bellow is like a star wars language most people use in there GFX, its mostly directed to be used for star wars games.

Can tell what it means? I m not a star wars fan.

Usually when I write text, like titles for thumbnails, it’s best to keep the text completely opaque. The purpose of the title text is to help give the viewer an idea of what the game is or where it belongs to. When that text is hard to read it can be quite annoying for the viewer.

So really, I’d just say scrap the transparency altogether. After that’s done, I’d say that your GFX is quite well done.

Also, in terms of shining on Blender, it may be completely dependant on the settings of the material for the object that you want to be shiny. Once you add a light into the scene, mess around with those material settings and you will soon figure out which ones affect the shininess.

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