Feedback on Obby Game

Hello everyone, I have been working on an obby. Although some players have joined, most of them leave instantly after joining. I would like some feedback on the game, and what I can improve on it.

Game Link: Crafting Obby 3

2 Likes

the game is pretty decent but there are some stuff that i found very annoying such as :

  • checkpoints & obstacles being too small
  • most of obstacles have same color
  • most of obstacles seems to be duplicated over and over again
  • for some reason when i joined game my character became tall?? (this made game harder to play and character harder to control)

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1 Like

Thanks for the feedback.
I’m not sure how obstacles and checkpoints are too small, since they are a good size.

Your character became taller because all players have the same height to make the game more fair (since there are certain stages which can be different with a different height).

Do you have any other suggestions?

you could improve spawnpoints (spawnpoints look way too basic and seem small)

image

other than that i have no more suggestions

1 Like

I’ve also noticed if you are moving more fast throughout the obby sometimes the checkpoints won’t detect you have touched them and it won’t update your checkpoint so if you die you get brought back further than you should.

4 Likes

How do you suggest making them look better? Sadly I’m not a very good builder/modeler, so I can’t improve them much. Do you suggest I should make the spawnpoints a bit bigger?

Sadly I cannot fix this that much since it’s more of an issue with Touch events not firing correctly. However, making the spawnpoints bigger could possibly reduce the issue.

I will re-color some of the stages to make it a bit less repetitive, however I cannot make them very different.

you could fix the spawn point issue by moving the hitbox up so even if the player jumps they still end up touching the part (or u can increase size of the hitbox)

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Sadly the hitbox is actually the checkpoint itself. It might be a bit hard to fix this issue since there are 100 stages already, but I might give it a try anyway.

I’ve got to be honest obbies usually don’t perform well and can’t retain players unless it’s on a trend. I also tried to make an obby once and got some players, but it was never fully retained. To improve, you should take everything you’ve learned from this game and your playerbase to create an even better game next time! I know this isn’t probably what you’re looking for, but we all have to start somewhere.

2 Likes

I agree obbies aren’t the best types of games, however my other games didn’t succeed either. I mostly decided to make an obby because of my bad building skills preventing me from making other games.

If you want to improve your building skills, definitely put lots of effort into your builds! Even my obby, I had a really intricate spawn area with little nooks and cranies for the players to find. But yeah, improving is all about trying things and making mistakes. I learned a lot of things from YouTube as well and following build tutorials, and it’s super rewarding to see improvement. I recommend adding a nice spawn area with a donation board somewhere to hopefully get you some revenue from the game! Nonetheless, just keep at it! Make whatever you enjoy and try things!

3 Likes

It feels very boring and empty. The obby is very linear, so the player can not really see if there is anything further worth them spending the time to get to. There isn’t much in terms of decoration, it’s just empty skybox.

I also feel like the first few levels should be easier and larger, it took me about 4 attempts to pass that first level. Try not to limit your audience, keep in mind that a very large part of Roblox user base is children on iPads and phones.

Also, the name is boring and doesn’t really tell me anything about the game. Furthermore, the game has no identifiable theme. If you want a successful obby then I’d recommend following a theme or trend.

The lack of UI, gamepassses, shops. currency, or any other activities to do other than parkour makes the game boring too. A lobby would also be nice, with leaderboards to keep player retention.

These are the reasons that I believe people “leave instantly after joining” as you said. I’d recommend joining many different obbies that seem to do well in terms of players and see what they all do similarly, then try to implement this in your games. As others have said, use the experience from this game to create something even better!

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Maybe look into regions rather than Touched event for this scenario, it might give less buggy functionality when quickly jumping on and past the checkpoint.

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Thanks for the feedback. It’s kind of too late to change everything, but I’ll try my best to improve. However, if I make the obby too easy, people might get bored instantly as well.

I think .Touched events could have worked, I just did it wrong. Thanks for the advice though.

The problem is more likely with touched events than your code. I think it would be better to use Region3 or adding an invisible part slightly above the checkpoint and adding the touched event to that part instead.

Also you don’t have to make the entire obey easier, just the first level or two. Especially when you edit the size of the character, a few easy levels will make it easier for the player to adjust to jumping with a character model they’re not used to.

1 Like