TL;DR at bottom
Over the past few days, I’ve been working on a simple demo for a larger game, and now I’m finally ready to take it a step further. The demo is about you (or maybe a few other people) going on a boat to research the deep sea, which you do by lowering down a camera and viewing it on a monitor. What I have right now is very bare bones, no real UI or HUD, basic movement, no sailing, anchoring, or lowering down the camera animations or actions, just the basic concept and a few added features.
I’m currently at a stand-still in development where I don’t know which direction I want to take this game in. On one hand, I can turn it into an awesome campaign-y progression based singleplayer game that focuses less on exploration but more on improving inside of the game. And on the other hand, I could turn it into a fun multiplayer game about exploration and hanging out with your friend together on a boat while discovering cool creatures.
I want your guys’ opinions on what I should do with this game, since I’m not very sure myself. If you have something to say in the comments after playing this game, please share it. I will take all criticism seriously, and I will try my best to improve the game, thank you.
Controls in the description
I will be making another topic when I eventually give this game a gameplay loop, which all depends on what I make this game into.
TL;DR:
I made a game demo about the deep-sea, and now I want to turn it into a full game, but I don’t know if it should be multiplayer or singleplayer focused.
Update:
- Added in Ranks, which will allow for organized expeditions later in development.
- Fixed the awful lighting.
Final update of this topic:
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Started work on a better way to spawn in boats, and soon you’ll need to be a Captain in order to spawn in a boat to use.
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Gave the underwater portion a brighter color, going from rgb(0, 0, 70) to rgb(0, 0, 85) to better match the game’s aesthetic.