Octree Class!
I made my first quick Octree Class and I was wondering if there was anything I could improve on. It’s not very special since I’m not very good at applying geometry concepts to code, but I hope I did at least somewhat decent.
Things To Note
- I could have used a table.sort algorithm to clean up the nodes but I’m a bit skeptical about its performance so I left it out.
- It lacks a lot of methods (i.e. finding nearest data point), but I hope to add those in due time.
My plan is to hopefully make it multithreaded and optimized for mass-use, but my expectations are low due to Roblox’s insanely weird Parallel Luau structure + miscellaneous engine bottlenecks.