I have been working on a paintball game. The inspiration came to me as I was revisiting Miked’s Ultimate Paintball. Currently, nothing is scripted aside from the paintball gun itself (I can’t script), so at the moment it’s essentially a showcase.
I’m not too sure what time period I’m going for, but the idea is to keep it older with maybe some mixed modern elements. I plan on adding five different classes users will be able to pick from after joining a team. A shop is also planned so users will have the ability to purchase different boosts/perks via points gained from capturing the enemies flags & killing users.
I would appreciate feedback on what I can add & or change to the map & GUI. All previews of the map & GUI are listed below, so feel free to take a look. You can also find the game link at the bottom if you want to check out the map for yourself.
Preview of Map
Old Styled GUI
Game Link
Thank you!
2 Likes
Unplayable atm, bullets fly up and behind you when shooting near the red base, the flags are also anchored not allowing you to grab them at all. I would suggest modes because these type of games get repetitive and it would be better to add modes like arsenal, example: FFA, Zombie Invasion, Melee Only, etc; You get it.
Did you play the correct game? I linked both the original and my version. The paintball bullets do not shoot upward, but are pulled down by the games gravity. My version is found at the bottom of the post, or you can click here.
I do want to add more game modes besides only capture the flag, so that will likely be something I do. I do also realize the flags are anchored.
1 Like
I haven’t thought of adding more maps, but that is a good idea! I don’t exactly have any ideas for maps, but if you do please let me know.
I will add R6 soon. I completely forgot to do that. I’m not too sure about increasing the walkspeed since I do have a (unscripted) stamina bar.
Thank you for the feedback!
1 Like
Two major bugs I noticed:
- Firing the gun in first-person mode while moving in any direction results in the paintballs being fired through the player character in the opposite direction of where the crosshair is aimed.
- The blue flag (I don’t know if it’s the same for the red flag since red seems to be the default team) remains anchored when picked up, resulting in being teleported back to the the flag post when held.