Now I know this is not technically a build, but it was made in studio and used many of the same tools I would for building, so I put it here (if that is an issue just let me know).
This is my first time creating anything using particle effects, and my intended effect was that of an reddish aura around the character model.
Here are the three different styles that I have created so far.
Now the question I have for you all is what do you think I could do to improve on this design? In my opinion this is alright so far, but I feel like it is lacking in a certain capacity that I cannot name. Any suggestions or criticisms would be helpful, all is welcome!
I like the effect youâve made. However, the way it looks itâs throwing me off a bit with how I feel overall. The movement of the effect is what I donât entirely like (I do think a movement should be there but its current one isnât my favorite imo). I think itâd look cool if it kinda went in and out a bit (not too much ofc) to give t the effect of being an aura around the character while also not being too much fuzzy ness from the movement.
I think that it is very overdone for an âaura.â An aura would highlight the character, and with these (especially the second and third examples) it highlights the particles, not the character.
I think you should perhaps slow the particles down to where theyâre barely moving and then make them âthinnerâ or more transparent or something so the focus is back on the character.
Firstly, it looks good so far! However there are changes that need to be made:
Personally, I would add more of a âshapeâ to the aura, itâs difficult to explain in words so Iâll use this picture I found as reference.
As you can see the aura surrounding the characterâs sword has more of a unique shape instead of yours where it is just surrounding the character and giving off a light buzz.
However, if what you are going for is a light highlight around your character then I would tone down the aura surrounding your character and add a highlight around it because currently the aura is basically submerging your character to the point where you can barely see it because there is so much glow coming off of him.
Using this image as reference you can see the highlight and how the aura also focuses around the end of the characters arms and legs. I recommend adding a much lighter highlight around the characters face instead of keeping the constancy of the highlight the same throughout, I believe that this will add a much nicer effect. (Sorry about the annoying watermark, this is the best image I could find showing what I mean so it was too good to scrap)
All in all, the effect is nice, could just do with some improvement and I believe it will be a wonderful looking aura!
Thanks for the feedback! Do you think you could say more about what in particular is wrong with the movement of the effect? Other than that, this is some good advice, thanks for the help!
Itâs a bit hard to explain, but when it moves it kinda looks fuzzy (idk lol ) (or kinda like those old tv screens when it had no connection and it greyed out just in a red color)
I hope that makes more sense haha