Hi. I’ve been working on 3 big updates for my game Space Travel Mission since July. I’ve worked many hours on these, even up to today. I haven’t made any posts for the last couple of months because I’ve been focusing so much on these updates.
The first thing that I want to share is the player guidance system that I implemented in my game. The guidance system is a blue beam that points players to where they need to go. I, also, use custom GUIs that look just like the CoreGui backpack because, as you will see in my video, I tween the size of these GUIs and place them closer to the center of the screen. This makes it easier to see what the player must equip in the game.
Next, I want to show more about how the guidance system works in game, and also the dialogue system, by playing parts of the Mars mission in-game.
Also, I’d like to mention that I made some new blender meshes that were shown in the gameplay video above. I made Blender meshes for the biodomes on Mars. These have been optimized by setting CollisionFidelity to Box and the CanCollide, CanQuery, and CanTouch properties are set to false. There are invisible Parts that surround these biodomes that have their CanCollide properties set to true because they are less memory than a big MeshPart that has CollisionFidelity set to Default.
I, also, optimized a few other MeshParts that are actually meshes that Roblox made, but I remade them in Blender.
Now, I want to talk about something that I think turned out well. I added player abilites back around September 1st. It first started when I made the ability cooldowns work, not perfectly though. When I got that working, I made an energy status bar and I made the abilities do something. Then, I began working on making some ImageGuis that show what the abilities look like when used. Then, after a month of work, I reviewed code to make ability cooldowns work perfectly and I made VFX for each ability.
Feedback on this new content would be appreciated. You can test my game, too. It’s free to play.
Thank you for reading.