Feedback on Power Core and Power Core Control Room

I’m looking for feedback on this power core control room

Here is what it looks like (sorry I had things selected when I was taking the pictures)


Tell me what you think and if i should anything (also this is a sci fi build)

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Alright. First of all, there’s plastic. A lot of plastic. If this is what you’re going for, then no problem, but if you want the build to look a bit more realistic i would recommend texturing the walls and other parts with metal, concrete, etc.

Second, there is always room for detail. I can see that you have put some on the desks and control panels, and that’s good. There is still plenty of room for more however.

Third, from my experience with various sci-fi reactor games, the control rooms are usually much larger than what you have here. I would recommend making the room bigger and perhaps spreading the functional controls across various panels, perhaps with some dials, switches, etc. on them.
Most games I’ve seen take what I like to call the “NASA control room” strategy: a bunch of rows of panels and seats, with a bunch of screens and/or a window at the front. Now, I use this a lot, but I’m not saying it’s the only way to build a control room. Typically though, this kind of design works, which is why it’s used. It’s (at least partially) realistic, as you’d need a lot of people to run something like this. Point is, it looks kind of cramped, especially for a core/reactor.

Finally, the lighting seems very off here. It seems as if you have CastShadow off on a ton of these parts, as the shadows are pointing in a way that seems like they’re from the sun, even though the sun isn’t visible. My recommendation is to turn CastShadow on on all parts (because things cast shadows) and to add PointLights, SpotLights, or SurfaceLights to the actual lights that you’ve added into the rooms. The lighting will be greatly improved from what you have now, if configured correctly.

From what I see here, it looks like a very good start. You’ll go far, just keep trying things.

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I fixed up the control room a little bit

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Looks better already, in my opinion. Lighting can really make or break a build.

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They all look really good, can you try to enter play mode and max up the graphics so we can see how good it looks on high settings?

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Try using EnvironmentalDiffuseScale and EnvironmentalSpecularScale under lighting, that would really add to the sci fi look!

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SpecularScale does indeed do wonders (especially with ShadowMap or the new Future lighting), but DiffuseScale just makes the lighting closer to the color of the skybox as far as I can tell. My games don’t use it as they are underground, and I recommend only using it in outdoor spaces or games with outdoor spaces where the skybox is actually used, otherwise you may get a sort of tint with your lighting.

I don’t know, I think it looks good. The trick would be to use a black skybox, and set DiffuseScale to a very low number, and it would add to the sci-fi look.