Feedback on "ReplicatedStorage"

Can you specify technical recommendations on whether to store game assets (BasePart and the like) in ReplicatedStorage or ServerStorage. In my case I would like to save map assets but I’m afraid it’ll result in some client-related issues when replicating the map after the server clones a copy from ServerStorage to workspace.

Affected URL: ReplicatedStorage | Documentation - Roblox Creator Hub

Hi @bdoor12345 , can you tell me a bit more? What type of client-related issues are you concerned about running into with ReplicatedStorage?