It should be documented here that UILayout padding behaves differently when AutomaticCanvasSize is enabled.
Affected URL: https://create.roblox.com/docs/reference/engine/classes/ScrollingFrame#AutomaticCanvasSize
It should be documented here that UILayout padding behaves differently when AutomaticCanvasSize is enabled.
Affected URL: https://create.roblox.com/docs/reference/engine/classes/ScrollingFrame#AutomaticCanvasSize
Hi @BackspaceRGB ,
Can you please be more specific about what “behaves differently” means? And note what your basic setup is for the ScrollingFrame including its children GuiObjects and UI modifiers?
Thanks,
IgnisRBX
Sorry for leaving it vague. I meant how using Scale in the padding behaves differently.
Here is a ScrollingFrame with a CanvasSize of {0, 0}, {2, 0} and UIListLayout with Padding of 0.05
AutomaticCanvasSize disabled:
AutomaticCanvasSize set to Y:
I don’t know if this is intentional or not, and I would actually expect the second behavior to be applied to both cases, since it’s usually a nuisance to work around the Padding increasing with CanvasSize. I can’t imagine it could be changed now though because of backwards compatibility ![]()