I’m working on a semi-realistic-ffa-survival shooter type game with the most recent new update being NPCs that use the new facial animations. Some things are already existing engines that I modified so be aware of that. Also I am going to add healing items soon so you dont have to recommend that if you were about to. I’m most interested of hearing feedback about the NPCs, the crate looting system and the way you pick up bullets/mags. Here is the link to the place:
I would be very happy to hear your opinion about it!
First of all, I really enjoyed your experience. It reminds me of some Bot Defender games I used to play.
I do think that at this point in development, your bots are good. However, you could give them more awareness when moving (just so they aren’t walking in a straight line), I believe this would give more challenge to the player.
The gun system is great, its simple enough for users of all ages to use. One thing I would possibly like to see from the gun system is more recoil on the Y axis. At the moment, it seems like it just kicks up. I like that you have a range of guns to choose from, I’m going to guess that some of them are going to be game passes? Seems like a smart idea.
You give the players clear requirements to play the game on the game Bio, this is very thoughtful as you’re making an attempt to stop potential system damage. If players play a game that is too powerful for them it’s going to raise their temps.
The sounds are very questionable. However, this makes your game unique in comparison to many others. I see a lot of games that try to aim for realism, I’m beginning to miss games with all those wacky sounds, something your game has.
Animation wise, you’ve done a great job, very smooth and clean animations.
You’ve done a very good job manufacturing the game, I look forward to what you will adapt into it.
Amazing game, I love the whole System and will definitely keep playing. Here are some stuff I noticed:
KEYBINDS
I couldn’t really figure out the Keybinds and just had to press random buttons on my keyboard. You could either put all the Keybinds on the Game Description, and/or make a UI on a corner to just display them (I really recommend doing that) e.g : E to Crouch R to Reload
AMMO
You should totally have another UI to display the current amount of Ammo, and on another UI will be the total amount of Ammo on you, but make sure it’s clear that it’s the total amount
UI
As mentioned before, you should Autoscale the Crate Menu UI, but besides that, also customize all of the UI’s.
ANIMATION
I really love the Animations. The only problems I see are these:
When you press E, in first person, you have kind of a hard time figuring out what kind of Animation it is.
When you press F without any Crate nearby or something to interact with, the Character puts their hand on top of the gun and can no longer shoot, unless they press F again…idk what that is, but maybe it’s just cause I don’t know much about guns.
Besides all that, the game is really awesome! Btw, if you need help with anything, feel free to contact me anytime. Have a good day!
Hi, thanks for the feedback, about the animation that plays when you press f, it is just you pulling back the bolt of the gun, if you press it again it will slide back into position as normal. If you want, I can change the button to trigger the proximity prompts so it doesnt happen if you dont actively try.
Ah ok I know what you mean. You have to be near the NPC/Player and look at it. But if it makes it less confusing I will add an animation for just normally swinging the knife when no NPC or Player is nearby