I don’t like this ui design, the main idea was great but i think photoshop art got low quality when export to roblox studio.
i didn’t like this layout, anyone have a idea ?
I don’t like this ui design, the main idea was great but i think photoshop art got low quality when export to roblox studio.
i didn’t like this layout, anyone have a idea ?
i think it will look good if u add another frame inside the main frame where u can put ur items inside the scrolling frame and so the Scrolling frame doesnt look bad and make the item’s frames have a bit of space between each other. And for the item’s frame i think u can try putting the item’s image on one of the frame’s side and the name and price on the other side instead of above each other, i recommend adding another frame inside the Item’s frame for the name and price. its just how i would have make it
You should do table layout. 2 columns then as many rows u want will look cleaner than 1 column
thats a good idea too, i would have make it like that
that’s a nice idea, i think by doing this it will looks great.
I’ll show the results here later.
Honestly, this is fine by me. Though I do note a slight quality change, but nothing too significant
For the "DUMBBELLS" menu:
I’d recommend having more space between your frames inside the main frame, having more space in between the UIs, and making the border of the text (or UIStroke) thinner, as you’re making a simulator game, I’d recommend not having that much thick borders, for text, as it will make it look bold and too large, and decrease the space in between the text.
For the smaller Buttons on the side:
Make the smaller buttons be more to the left, and close to the edge, meaning move your UI buttons more towards the edge of the screen, but don’t put it completely against the screen, have a bit of space between them. If you require any other help, I would be most thankful to help you.
ok really ty i’m gonna do that