Feedback on Shotgun VFX

Hello there!

I’m creating a simple raycasting game for a first person shooter game and working on a generic shotgun. Decided to add some simple VFX, rate them, and tell me what I should work on.

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Can’t really seem to find the VFX here (or I’m just blind)

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Yeah, your blind unless if I incorrectly called it vfx but the vfx is the cloud or smoke that comes out of the shotgun and a brief flash.

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I see. I was talking about the bullets in the video which were never shown. Smoke emits a bit too much, and moves way too fast and disappears too fast. Overall a mediocre showcase.

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Yeah, first time doing a VFX. Anyway, how can I improve on it?

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i just said some of the things that could be improved but it’s up to you anyway, this is just my personal opinions. ain’t too smart when it comes to guns

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Well, I was going to add the bullets but I feel like working on the raycast first so I can use this or something?

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Kinda sucks. There are no tracers for the bullets what so ever and there is no fire particle. Also the smoke is very thick and concentrated as well.

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I know, I suck at VFX since it’s my first time doing so, any suggestions to improve?

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I just gave suggestions to improve it. Maybe I didn’t clarify. Here though: Add fire particles, similar to smoke but short lived and fiery. Add bullet tracers, use parts, like a block with a special mesh set to sphere and then on stretching the part it gives a good effect… Lighten the smoke and make it more spread out.

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Ah okay then, thanks for the suggestions!

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it’s honestly your choice… i’m not the game creator but i’d say pick what’s best for your game

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It would be cool if you added a sparkle effect at the end of the rifle, so it looks like something is coming out of the rifle.

This VFX looks good! Nice job on it!