I’d say it’s overall pretty neat! The platform needs more singleplayer experiences and this for sure is a cool one.
Not an expert in ads, but I believe adding a small text indicating the game is an RP/SinglePlayer experience would hook people who like those more, but again, not an expert in ads.
As for the game, I personally believe that one of the most important things in a game is the first impression. You gotta ensure you hook the player with the story and the world building in order for them to stay, and in that regard I’d say you did pretty good in most aspects, while in some others I believe the game could use some improvements.
First of all, the Player is first met with an intriguing text introduction, followed by a teleport and an objetives GUI indicating they are free to choose what path they want to take. While this isn’t extremely confusing, it took me a second playthrough to realize I was free to pick a path, as well as it just feeling a little sudden. I believe this could be easly solved by adding a little introductory cutscene explaining the player what to do properly.
As stated by another reply, it is not entirely clear either where you need to go in order to find the required items. I suppose the point of the game is for you to explore the map, so straight up indicating where they are would make it pointless. What i’d suggest instead to avoid frustrating the player to the point of leaving, is some sort of clue system, where you either get some auditive feedback as you get near your objetive, or you get additional text hints as the game notices time passes and the player doesn’t find the objetive.
As for later levels, I noticed that in the 2nd level of the first route you are required to bring something for an NPC, looking for it wouldn’t be an issue if the game didn’t pretty much make the player think said thing is inside the cave close to said npc, filled with similar things, and near another objetive. While in reality the objetive is laying at some random close spot instead which made me walk on circles for around 30 minutes.
Other than those small details I found the game quite enjoyable, especially the last level, and I’d love to see more similar experiences in the future.