Feedback on some aspects of my fighting games UI!

I’m working on a mobile-pc fighting game with my friends titled Super Blox Bros. I’ve reworked it’s GUI time and time again, but it still looks kind of weird. If you work with UI and can give me some pointers, please help out! I’m kind of new to UI design and could really use the help :slight_smile:


Combat GUI (What you see when you spawn in) The green bar is the ultimate bar, the orange% is a mechanic, blue bar is energy and everything else is self explanatory.


Main menu!


Skins Menu!

Please please please if you can give feedback, I’m open to any type of constructive criticism!
And if you want more info on the game or how it plays, I’d love to reply with some gameplay!

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For the ‘Super Blox Bros’ logo, the animation you added makes it look choppy. I personally think that the idea of it expanding and contracting it is good, but it would look better if you made that transition smoother.

Thanks! I’ll definitely go and smoothen it out later.

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These UIs look good! Nice job on them!