Feedback on some conceptual art - Reality Shards

I’m currently trying to make an adventure game with a developer team, and I am both the leader and the conceptual artist. I’m struggling a little bit on ways to make this idea into something real and playable in roblox studio. I’m seeking for feedback, tips or ideas for this world.

If it helps as additional context, the world’s/level’s name is “Heaven’s Spectrum” and the theme is kind of oppositely to a black hole (consumes all), being a white orb (or worb as I call it) that emits light and energy.

So yeah, let me know what you think.


7 Likes

wait so what you sayin is, black hole destroys and this worb builds?
i might not be the best when it comes to giving advice but i sure love to do so .
first of all , whats the reason the player gets here , like what kind of events lead him to here??
second is how do they get out ? is it a simple walk in the park or a warping mechanism
i don’t have many question since , well i know nothin about this world but id love to do so!
please tell me more

2 Likes

Okay, this is the context: This is an adventure game in which the player has to gather collectibles to make progress. After 10 worlds, the player reaches this specific world. The main theme or idea behind this world is to be the opposite of a black hole. So instead of consuming things, it emits stuff, in this case light and energy (light spectrum, and acts as an energy source).

There is not much context on how the player gets here since each world is individual and doesn’t really have TOO much relation to the previous or following ones (some exceptions exist, but yeah).

As for how they get in and out, the game is supposed to have a world warping system that uses cubes (the one showcased in the middle left on the platform. They are kind of like antennas) and the beacons located at the hub which would teleport the player into the worlds through this cubes.

This is how the beacons look like. They have different colors since the hub is supposed to have phases. Each phase brings four new playable worlds into the table, but to unlock new worlds you need to collect the Reality Shards (the main collectable that the player seeks)
image

I’m mainly seeking for feedback regarding this specific world since the other worlds have less complex ideas (desert, forest, sea, city, etc). The first worlds of this game are more basic than the last worlds, which have WAY more complex ideas. Some are still kinda simple anyways.

1 Like

well the general idea of the Worb is great and creative . maybe add prisms that break the white light into rainbows plus other shapes with different materials (glass, rocks , metal) but make sure they are all clear! so instead of dirt use white sand , the color pallet should not differ that much but more materials would be nice

the hub looks nice , but to add the feeling of “home sweet home” you should add a warm source of light , for example change the time to dusk or dawn , basically its a mix of dark blue ,purple, and orange (many games did this one and it turned out to be great)

i think this is all i’ve got hope this helps ya! and good luck mate

1 Like

The sky is currently just the baseplate’s, and the hub is intended to be some sort of temple. But thanks for the feedback, it really helps!

1 Like