Feedback on Spawn Stuff Remake?

Hello! I am making an experience where players can press a button using ProximityPrompts that when triggered, spawns many random things, like trees, enemies, or parts. These are classified with my own classification system, Foilage (Plant life or nature), Building (Parts or other geometric shapes), and NPC’s (Enemies or AI).

The game currently lacks from the original, thats because the original Spawn Stuff game wasn’t very organized for coding or in the Explorer tab, it made development for the game pretty hard.

I want some feedback on how I could fix anything overall, like the Map or Lobby, I feel like they lack of detail and are poorly made, I’m not a very talented builder.

There are many more things that I plan on working on, more events that can Spawn in, many secrets (mostly known as “easter eggs”), and many more. Thank you for taking your time and reading this post, I want to try to make a good game that provides a lot, this might not happen very fast as I am solo developing this game but using some of the amazing creations, like xuN8’s remade weapons!

Again, thank you for reading, post some feedback if you want!

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To me it looks just fine! If you really want to change it and make it stand out more, you can do what alot of big games do these days. Make all objects the material SmoothPlastic and give everything a bright color. It makes everything stand out more and looks more cartoon-y

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I really like it! Hope it comes out soon!

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Thank you for the feedback! I might make the lighting seem more vibrant to make the game more alive!

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