Hello! I am making an experience where players can press a button using ProximityPrompts that when triggered, spawns many random things, like trees, enemies, or parts. These are classified with my own classification system, Foilage (Plant life or nature), Building (Parts or other geometric shapes), and NPC’s (Enemies or AI).
The game currently lacks from the original, thats because the original Spawn Stuff game wasn’t very organized for coding or in the Explorer tab, it made development for the game pretty hard.
I want some feedback on how I could fix anything overall, like the Map or Lobby, I feel like they lack of detail and are poorly made, I’m not a very talented builder.
There are many more things that I plan on working on, more events that can Spawn in, many secrets (mostly known as “easter eggs”), and many more. Thank you for taking your time and reading this post, I want to try to make a good game that provides a lot, this might not happen very fast as I am solo developing this game but using some of the amazing creations, like xuN8’s remade weapons!
Again, thank you for reading, post some feedback if you want!