Feedback on Spleef game

Title: Feedback Request – BREAK • SHOOT • WIN (Shovel Spleef Arena Game)

Hi everyone, :waving_hand:

I’ve been working on a round-based arena game called BREAK • SHOOT • WIN, inspired by Minecraft spleef mechanics. The core gameplay loop is:

  • Break blocks beneath other players with your shovel
  • Collect snowballs to throw and eliminate opponents
  • Be the last player standing

:backhand_index_pointing_right: Game link: BREAK • SHOOT • WIN

I’ve tried running ads, but I’m struggling to convert players into long-term users, so I’d love specific feedback on the following:

  • Onboarding: Is it clear what to do when you first join?
  • Gameplay flow: Do rounds feel too long/short? Is the pacing fun?
  • Controls & UI: Are the shovel/snowball mechanics smooth and responsive across PC/mobile?
    Or: Any other thoughts you have on the game :slight_smile:

I’m especially interested in first impressions, what confused you, what you liked, and what made you want (or not want) to stay. Even small bits of feedback would really help me refine the experience.

Thanks so much for your time!
– Charlie (Atrium Studio House)