I recently finished making this system where players can purchase collectibles that have a limited quantity. The quantity updates live across all servers so when it runs out players cannot buy it anymore. Obviously the animation isn’t the best at the moment but I’ll tween the animation in and out and possibly animate the ui gradient. Any feedback is welcome.
Very good. Also suggestion: maybe try making the Luck and Rebirths also appear in the overhead GUI on your character? Oh, and those rays that appear to add to the image should probably spin. That’s all the feedback I have for now. Good luck!
It looks good. Nice system idea.
If you’re looking to earn Robux from this though, you should make the cheapest collectible cost 2 Robux, since Roblox takes 30% of the Robux you earn from gamepasses/developer products, and if something costs 1 Robux, then they take all of it.
How is purchasing simultaneously accounted for? If its using something like messaging service, there may be a delay between server messages, which could allow two people to buy the last item at the same time.
The delay for MessagingService is <1 second so the chance of that happening is pretty small, however if this were to happen I’d assume the multiple checks would choose one of the players to get it and one would return ‘NoStock’. I’ll try and test this later today, thanks for picking up on this.
Yeah haha, I just set it to 1 robux so I didn’t waste too much robux while testing outside of studio.