Hello! I have been on hiatus for like 2 years but I have decided to work on a project a few weeks ago. Honestly been having fun with it but now that I think about it I don’t even know what I want the final product to be. Here are some screenies of the development ,it’s in very early stages so I don’t have a lot, so far:
I’ve also put 2 secrets in the game (trust me there will be a LOT more), but I don’t know if I want to lean into the gameplay or hangout aspect more. I have spent so much time on just a few assets alone and the fact that I am a solo developer does not help it. Nevertheless going to keep working on the game see where it goes but I wanna hear some feedback too.
Also lmk if you think I should change something.
Here’s the game if you want to check it out for yourself
Here is a location for a secret, waterfall.
2 Likes
the trees are pretty detailed, that’s nice, but the terrain isn’t keeping up. i think the hill at the fourth image is too basic and reduce having too many duplicates if possible
1 Like
I’m not much of a builder, but everything looks good for an early stage of development. My only concern is the performance of the game given the hundreds of trees.
If one tree is made up of a ton of individual parts, having that many duplicated trees could really lag someone’s game, unless you’ve done lag optimization and I can’t tell. It would be best to convert your trees to meshes so it’s only one big part, unless you’ve already done that.
I don’t know if you are having any lag problems but this is all I can think of when seeing that huge forest of blocky trees. You don’t have to take my advice but I’m just letting you know some people may have lag.
1 Like
Yea had huge amounts of lag 1st time I tested the game. But found a way around it (tough it does not work right now cause of a plugin error). I just unionize the branches and the root and turn collisions off, give it a hitbox that is 1 part and its not that much of an issue anymore.
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why are the leaves such a different color from the grass? looks kinda weird to me
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Before playing the game:
Allot of people are talking about how the builds look, which gives me the impression there isn’t even a game. The most important thing about developing a game is knowing what your game should be about, the main gameplay loop, perhaps a story, etc. How the game looks should always be the last thing to create when developing a game.
First comes the prototyping phase, which is creating all the systems without focussing on how the game looks. After the systems are done, you go to the production phase, which is making builds, effects, sound, etc.
These steps ensures you don’t make anything that you will later remove and will save time.
After playing the game:
First impression, the art style looks good. I don’t know what gameplay you are aiming for, but this place can serve as a concept art for your game. There is no gameplay.