This is my first time modeling a weapon of some kind and I hope to get feedback and such.
The weapons in question are designed to have a low-poly art style. no fancy Realistic look like what’s mostly expected.
This is my first time modeling a weapon of some kind and I hope to get feedback and such.
The weapons in question are designed to have a low-poly art style. no fancy Realistic look like what’s mostly expected.
Needs more a little bit Texture to make it realistic, I meant to say is needs a Rough Texture like on the Reference Photo. I like how you make the small details.
definitely needs more texture, longer back part or whatever, make white part more circular, and remove red part idk what that is
The red part is a shotgun shell.
Longer stock? I’ve used the same length as the reference.
Textures? A simple noise node should help.
It looks good for arsenal or a replacement for prison life’s shotgun
it looks way shorter. maybe perspective
issue. also make it less like cubic or whatever at the back like more curved
nice job but it needs some realistic details thats on the gun
it looks shorter at that angle but if you look at this one you’d see that it actually extends less. also, the rimlighting causes edges being sharp and not beveled as it should.
that shouldn’t be grey,
i still think it should be a little longer
I still have some testing with the material. about it needing to be longer? I’ll look into it.
Also are you in any chance experienced in modeling?
no, but that does not mean i cannot give good feedback. i do know a lot of edit mode tools and materials
I would try beveling the stock to make it look better.
The stock is actually beveled. the camera angle makes it sharp. if you look above in the replies you can see a better angle.
i mean make it way more curved
Do you have an example of making a weapon “curvier”? it’s not a fashion model y’know.
Kinda like this.
ah alright. understood. will try it.