Me and my asset builder have been working a while on faithfully remastering The Underground War (originally by stickmasterluke), with only changes so far to update the game to be more up-to-date and adding a few new gameplay mechanics and remaking the whole map. (please note the game is best played with a minimum of 6 players if you want to test gameplay fully)
(this is our studios first official game and we worked hard on making it true)
Anything you guys like, or dislike about our remaster?
I’d also like to request anyone commenting heavily on gameplay, please have atleast 6 players to get the full experience, the game will obviously not feel as right unless you actually experience it yourself as it was intended.
This game has currently in it:
A captured flag counter/timer/itemshop
A building system for building offensive and defensive buildings. (WALLS, TRIGGERABLE BOMB TRAPS, CEILING TRAPS, SPIKE TRAPS, EACH WITH THEIR OWN UNIQUE GIMMICS)
A lantern lighting system, that also toggles off effects people are wearing.
A lightning round mechanic, if the same amount of flags have been captured where it becomes a one life match between both teams.
A spectator mode when in a lightning round and a killcam.
A reward system that rewards you for how long you’ve been on a team that has won.
Colored team chats!
Customization for particles that follow you that can be purchased with gems, and customizing your death sound, and a particle/sound previewer/equipper.
A ragdoll system.
Lots and lots of explosives that can be bought, and a healing potion as well incase you sustain damage.
A map made deligently by Jarinthunder, and a game coded from the ground up by me.
A report button so you can send us direct feedback.
Winning/losing team effects, with a nice show for winning.
Digging digging and more digging!
and so much more!
some map screenies: (using FIB3 in studio)