I have 2 GUIS I made earlier today, and I thought I should get some feed back on here. The first GUI is the player’s inventory. And the second one is the store. It would be great to hear how I could improve, since I’m a new UI designer here on Roblox.
(The description for the weapon is just a placeholder for now.)
Great work! You claim to be new, but I could easily see this style of UI on some top games. My only recommendations are using more colors, as it looks a bit boring. Unless you’re going for that aesthetic, bringing up those menus again and again would eventually get repetitive.
For GUI 1, I’d recommend making the Person side icons larger, as there’s to much negative space in my opinion.
For GUI 2, I’d recommend centering the flavor text.
I like to stuff a lot of items in my inventory, but I think making the inventory icons smaller would unbalance the whole look and feel of the UI.
In this spot maybe you could fit an item description. For example, I would be able to click something in my inventory and it’s description, maybe value, would show up here. It’s also a great use of empty space.
And, as for GUI 2, there’s quite a lot of unused UI. I think you could possibly turn the rectangle item frame into a square, shift the purchase button down and include some item stats (damage, ammo) underneath.