Reference
Building
Thank you for this reply and also noted
You should make the hills have more beige rock colors and make the water less blocky and natural around the riverbanks
bro why the hell is that so saturated I’m gonna go blind
Sorry lol my badddddddddddddddd
How do i make the water less blocky?
its alright builds like roads and stuff dont match up with terarin, terrain design isn’t great and neither is the execution. biome blending needs more work too.
its alright, i say 4/10. good effort
can you tell me how to do that i am starter
change the terrain brush tool to “sphere” and tone down the size of the brush to make finer details
yeah hes right please tone down the enviroment saturation (and maybe even make the colorcorrection to a greyer color)
With the sphere which setting do i press? Smooth, Flatten , Paint?
I think its smooth. If its not there then its in paint
Looks amazing, hard to believe that its actually roblox, looks very similar graphics wise to the PlayStation Portable dragon ball Z games.
You can maybe make the grass a little bit darker, but overall I think it’s great!
It’s a good start but there’s always room for improvements! Here’s what I got for you:
MaterialColors
use the grow and erode tools to add little bumps to the ground. it adds more depth and detail to the game and adds to the realism. (I like to set mine to a size 6 with 0.2 strength and tap away in random spots till i achieve the result Im going for.)
set the water transparency to 0.8 - 1 play around with it but dont set it lower than 0.8 It adds realism since no water is that opaque
make the land around the water a bit higher than the water
this is more a tip but you can use a plugin called Brushtool to make adding trees, rocks, plants and etc easier and less time consuming. Play around with the settings and rotation and you’ll be good to go
Add a new skybox, it’s VERY bright and doesn’t really match the build
Hope you can take these into consideration and improve your build! Let me know if you have any questions <3