Feedback on this Desert Map

Want some honest feedback on this Desert Map im currently working on

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some pbr on bricks and this will be insane ( desert themed )

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What kind of game is it for? A map for a shooter has different criteria for “good” than a map for a survival game.

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It’s gonna be for a shooter it’s still in WIP Im gonna add some more assets that’ll serve as cover just want people feedback on how it looks so far.

looks like those low-poly builds, looks very nice :slight_smile:

Its very foggy and yellow… Sand isn’t that yellow in real life. If you want to make your map seem bigger, get some “infinate terrain” meshes. The ones that are big and look like hills. Place them in the background surrounding the map but make invisible walls so players cant get far enough to see them up close.

Another way is to make a sandstorm, which is common in the desert I guess, and may have been what you are going for with your fog. I reccomend using particals or bilboard guis instead.

I assume you’re going for a low-poly style? Even so you need to add more detail. More cactus, buildings, building variations. Also, the “rocks” look very out of place, they have much higher triangle count than anything else. Same with the rectangular hills. You have smooth triangular hills and flat square ones. Pick one and stick with it.

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