1:
This overlay seems out of place as there doesn’t seem to be any distinct source of fire producing sparks (is the grass burning?)
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Try to keep the light sources consistent throughout the scene. Judging by the lights on the character, the light source appears to be coming from the left, but the grass does not appear to be affected by this light.
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The grass is very bright compared to the rest of the scene, and seems out of place compared to the background (try making the rest of the scene brighter/making the grass darker to compensate.)
Overall, I think the posing is fine, and with more attention to lighting, you could go a long way.
^(Edited the lighting, but it’s better to do the lighting process in the render.)
Hey, thank you very much for the proper feedback, i really appreciate it, but how can i make the grass darker?
Use some sort pen tool or lasso select, duplicate it to another layer, and turn down the vibrance of that layer. If you go this route, It’ll be hard to mask out every single blade of grass, so the best option is probably to change the material of the grass in whatever rendering software you use.
Oh, should i use photoshop for those kinds of things, not blender?
Try making the render look as good as possible first (you should do all the basic stuff like color and lighting in Blender). Photoshop is useful for post processing.
Alright, got it! I appreciate your feedback and help! I’ll mark your answer as the solution btw.
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