I just recently Mastered hard surface modelling and I made this rate this. Am planning to add textures into it, constructive criticism please. Also I dont really know what it is but its a game asset. See the full tweet: Unoriginal_Dev on Twitter: “I have finally learnt hard surface modelling: Rate this drip and like and retweet please. Am planning to learn realistic well optimized roblox textures to add. : #Roblox / #RobloxDev /#RobloxArt / #GameDev / #RobloxLogo /#Roblox / #RobloxDev / #RobloxGFX /#RobloxArt / #RBXDev https://t.co/i9QlUzd6AS” / Twitter
reminds me of a futuristic version of a manhole in a way, what exactly is it?
Thats literally what i said no clue, but its a platform i guess sifi platform, ill add realistic textures to it once i learn how to, could you rate it out of 10.
I would rate it a good 8/10
very unique
could be improved(like all things, nothing is perfect)
That looks like a good Hard surface you made. I can’t wait to see how it looks like in texture form!
For some reason I could also picture this being a “teleport pad”
HAHAH thank you for the feedback, a rating out of 10 would be appreciated.
Rating: I would say 9/10!
Keep up the great work
Also sorry I forgot to rate it previously been a long day
Post the wireframe view. It looks good but stuff like that beveled edge on the inset circle can really skyrocket triangle counts.
i dont really know how to rate it, i cannot see the topology, although this kind of makes me suspect boolean was used, which is not a good practice most of the time
The triangle count is 2449 tris. Not the lowest that i can make it be but yea.
Yea the topology isnt the best, i did this in a destructive workflow cause am not going back to edit it. And like i said am still kinda learning hard surface modelling but thanks for the feedback.