Feedback on this hard surface model

I just recently Mastered hard surface modelling and I made this rate this. Am planning to add textures into it, constructive criticism please. Also I dont really know what it is but its a game asset. See the full tweet: Unoriginal_Dev on Twitter: “I have finally learnt hard surface modelling: Rate this drip and like and retweet please. Am planning to learn realistic well optimized roblox textures to add. :clipboard:: #Roblox / #RobloxDev /#RobloxArt / #GameDev / #RobloxLogo /#Roblox / #RobloxDev / #RobloxGFX /#RobloxArt / #RBXDev https://t.co/i9QlUzd6AS” / Twitter



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reminds me of a futuristic version of a manhole in a way, what exactly is it?

Thats literally what i said no clue, but its a platform i guess sifi platform, ill add realistic textures to it once i learn how to, could you rate it out of 10.

I would rate it a good 8/10
very unique
could be improved(like all things, nothing is perfect)

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That looks like a good Hard surface you made. I can’t wait to see how it looks like in texture form!

For some reason I could also picture this being a “teleport pad” :sweat_smile:

HAHAH thank you for the feedback, a rating out of 10 would be appreciated.

Rating: I would say 9/10!

Keep up the great work

Also sorry I forgot to rate it previously been a long day :sweat_smile:

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Post the wireframe view. It looks good but stuff like that beveled edge on the inset circle can really skyrocket triangle counts.

i dont really know how to rate it, i cannot see the topology, although this kind of makes me suspect boolean was used, which is not a good practice most of the time

The triangle count is 2449 tris. Not the lowest that i can make it be but yea.

Yea the topology isnt the best, i did this in a destructive workflow cause am not going back to edit it. And like i said am still kinda learning hard surface modelling but thanks for the feedback.

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