Feedback on U for my BarberShop

My first time making anything ui related :sweat_smile:

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Looks good but thereā€™s defiantly some polishing that can be done!

  1. The ā€œHair Selection:ā€ text label is off center in the x axis. You can center this easily by setting Anchor point to (0.5,0), and then set the position to {0.5,0},{0,0}

  2. The same thing that is happening with the Hair Selection text label is happening with the category buttons. For this you can use a UIListLayout with the HorizontalAllignment set to center, this automatically centers the elements.

  3. I donā€™t think that you are using a UILayout for the hair buttons, if you arenā€™t, I suggest using the UIGridLayout to keep everything equally spaced.

  4. I suggest using UIPageLayout for the different categoriesā€™ pages, it simplifies he process of coding as its all baked into the layout and all you have to do to switch pages is UIPageLayout:JumpTo(page)

In terms of design, it is good and functional, but doesnā€™t really look like a barbershop, depending on your gameā€™s style and the other UI in your game, you can change the font, add some graphics like a barber pole.

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Thank you! I was not using a UIGridLayout but I did add it, graphics were added eg: barber pole like you suggested and fixed the anchor point

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Would recommend you some UICorners there. Some buttons seem to be clipping out slightly.

From a design perspective, I really like it! Itā€™s clean and it gets the job done nicely, but thereā€™s definitely room for improvement.

As the comment above me says, thereā€™s no element that gives away the fact that itā€™s a barbershop, it just feels like your usual modern GUI. To fix this, you could add details such as the iconic barber pole colors in the title text labelā€™s background (Hair Selection in this case), graphics such as a pair of scissors, or razors in the corners; and icons for the list of buttons in the category section so there are also visual cues (you can use the iconic brush and palette icon for the ā€œcolorsā€ category, a mustache and beard combination for the ā€œbeards categoryā€, a star icon for the ā€œpremiumā€ category, etc.)

Although, all of the advice I listed depends on the context of your game, because if your game is, letā€™s say, based on a barbershop from the 1800s, the icons and overall GUI will have to follow a more ā€œfancyā€ choice of design.

And lastly, 2 things I noticed from a mechanics perspective:

  • Since this seems to be a shop, itā€™d be natural for there to be a label where you can see how much money (or whatever currency youā€™re using) you currently have
  • I donā€™t see a close/exit button

Hopefully this advice is of help as well, and good luck on your development journey!

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There suppose to be clipping out to give out a ribbon affect lol

I forgot to add a exit button xD

  • Added money label
  • Added graphics. Thank you!
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If thatā€™s the case, maybe place a bookmark design like this on the clipping end, something like this:

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