Feedback on U for my BarberShop

My first time making anything ui related :sweat_smile:

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Looks good but there’s defiantly some polishing that can be done!

  1. The ā€œHair Selection:ā€ text label is off center in the x axis. You can center this easily by setting Anchor point to (0.5,0), and then set the position to {0.5,0},{0,0}

  2. The same thing that is happening with the Hair Selection text label is happening with the category buttons. For this you can use a UIListLayout with the HorizontalAllignment set to center, this automatically centers the elements.

  3. I don’t think that you are using a UILayout for the hair buttons, if you aren’t, I suggest using the UIGridLayout to keep everything equally spaced.

  4. I suggest using UIPageLayout for the different categories’ pages, it simplifies he process of coding as its all baked into the layout and all you have to do to switch pages is UIPageLayout:JumpTo(page)

In terms of design, it is good and functional, but doesn’t really look like a barbershop, depending on your game’s style and the other UI in your game, you can change the font, add some graphics like a barber pole.

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Thank you! I was not using a UIGridLayout but I did add it, graphics were added eg: barber pole like you suggested and fixed the anchor point

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Would recommend you some UICorners there. Some buttons seem to be clipping out slightly.

From a design perspective, I really like it! It’s clean and it gets the job done nicely, but there’s definitely room for improvement.

As the comment above me says, there’s no element that gives away the fact that it’s a barbershop, it just feels like your usual modern GUI. To fix this, you could add details such as the iconic barber pole colors in the title text label’s background (Hair Selection in this case), graphics such as a pair of scissors, or razors in the corners; and icons for the list of buttons in the category section so there are also visual cues (you can use the iconic brush and palette icon for the ā€œcolorsā€ category, a mustache and beard combination for the ā€œbeards categoryā€, a star icon for the ā€œpremiumā€ category, etc.)

Although, all of the advice I listed depends on the context of your game, because if your game is, let’s say, based on a barbershop from the 1800s, the icons and overall GUI will have to follow a more ā€œfancyā€ choice of design.

And lastly, 2 things I noticed from a mechanics perspective:

  • Since this seems to be a shop, it’d be natural for there to be a label where you can see how much money (or whatever currency you’re using) you currently have
  • I don’t see a close/exit button

Hopefully this advice is of help as well, and good luck on your development journey!

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There suppose to be clipping out to give out a ribbon affect lol

I forgot to add a exit button xD

  • Added money label
  • Added graphics. Thank you!
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If that’s the case, maybe place a bookmark design like this on the clipping end, something like this:

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