Feedback On UGC mask + new shading tech

So I made this mask in blender. It’s a pretty simple model but I was more focusing on this weird shading tech I found. Half of the mask responds to light the complete opposite to the other (it gets brighter without light and darker with light). The model also doesn’t render properly in blender but is fine in substance and roblox studio.The model is 868 tris

Feedback and suggestions are appreciated :slight_smile:



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That looks really cool! I will be watching for more of your UGC’s!