Feedback on "UI animation/tweens"

as it disabel Autolocalize on the gui object by the typewritter module as it just cant be translated so maybe its needed for a custom translation trough script but wont apear on translator portal with propertie disabled what just couses confusion

Affected URL: UI animation/tweens | Documentation - Roblox Creator Hub

There is no issue with the documentation here: whilst the typewriter sample code does disable AutoLocalize on the TextLabel, it also manually fetches the LocalPlayer’s translator and attempts to translate to their local language where possible.

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If it’s not working for you, check two things:

  • That your experience is actually set up to localize properly (set a source language, etc)
  • That you uncomment the line where the translator is actually loaded (AnimateUI.loadTranslator())

ye but if autolocalize is disabled it doesnt show up in trnaslator portal thus never sees the translator so it csant translate so disabling autolocalize prevent translations to the portal

When having labels with a typewriter effect, manually translating (as demonstrated in the docs page above) is a better solution because the portal can pick up the label in different states. For example, it might try to add a translation for the label when it’s only half-typed, or add each letter to the portal as individual strings, which is not helpful.

The automatic translations from the portal are generally coming from UI objects containing text that is not expected to change. Text that is expected to change, such as notifications or typewriter effects, are better to translate at runtime rather than relying on the portal which can be inaccurate.

so its meant to change at runtime the functions then where do i put the translation