Feedback on Weapon and Animation

A katana and Animation i made

Video Links:
https://i.gyazo.com/bbf4b23f0e666f27321757e9aa7cddd9.mp4
https://gyazo.com/a5501b13c0e5f6762cff9ed21a80d494


animation might be laggy due to the recording software :sweat_smile:

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The weapon is a fine model. Definitely will make for an integral part to a good game. However, the animation is a bit too fast for an idle breathing animation. It should be slower, but a neat idea would be to temporarily set it to that faster speed after sprinting or swinging - to show heavy breathing.

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Thank you for the feedback about the katana and as i said the recording software makes it a bit laggy and sometimes speeds it up and animation is not really my main to be honest

No worries. We all don’t have to be perfect at the development aspects we do. A good game will speak for itself even if the models, animations, UI isn’t perfect.

Think of all the popular games out there and how basic a lot of the content is. Don’t strive for perfection - shoot for good results overall.

I’ve been working on this RPG-House for a bit and I am no builder or modeler.

When you really look at the fine details - you can tell nothing is aligned and I am terrible. However, if you think about it how often does the average player actually look at how well two blocks are positioned in a game versus just playing the game?

Don’t worry too much about perfection and the fine details. Keep your focus on making a good game - you can always go back and fine tune later. But if you stress over the small stuff you may never get there.

Good luck.

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Hm i see i will remember this, thank you for telling me.

The sword looks amazing! I like the little details you added to it! I would give it a 10/10

Thank you for your feedback :grin::grin:

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