[FEEDBACK] Parcel Rush

Parcel Rush

Hey everyone, I’m working on a new micro-sim called Parcel Rush. I’m looking for some feedback on the core loop of the game!

System Logic

The current system works as follows:

  1. Parcel (Small/Medium/Large) spawns of a random value (relative to player rank) and with a unique 3 digit code
  2. The parcel moves to the packing table, where the player interacts with a ProximityPrompt
  3. After interaction, the parcel moves to the label station where the player matches the unique 3 digit code to the label UI
  4. The parcel moves to the tape station, where the player interacts with a ProximityPrompt
  5. The parcel then moves to the scale station, where the player must try and stop the weighing scale in the centre of the gauge, which gives the full value. If stopped outside of the range, the parcel’s value drops.
  6. The parcel moves to the chute, and the player interacts with a ProximityPrompt to receive the cash and the parcel disappears.

Feedback

Right now, I’m looking for basic feedback on the core loop, its potential, scalability and monetisation.

Work with me!

I’m really open to potential collaborations on this project, and would love to see this game hit the front page! If you’d like to chat more, shoot me a message!

Thanks for reading all :slight_smile:

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